- Grass Patch Generator is a tool to produce mesh grass and plant mesh patches with level of detail (LOD) from standard Texture2D images with alpha. Size, resolution and a range of settings will be saved with the prefab. The resulting prefab can be used with Vegetation Studio as instanced indirect rendered grass with Touch Bend support.
- Generate 3D meshes and 2D colliders with ease combining multiple bezier curves. Think of it as an enhanced Sprite Shape Controller with the ability to generate 3D meshes. Supports holes and complex shapes. Use multiple curves and combine them with boolen operations (add, substract) to punch holes into your terrain or merge curves.
- 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and open the Paint Details tab 4. Try painting the Details with the LOD object selected Expected behavior: A warning is thrown because the user is attempting to use unsupported LOD groups with the Terrain
- These correspond to the Grass Texture and Detail Mesh type detail prototypes in the Unity Terrain respectively; and when added to a scene with an existing terrain, GPUI creates the corresponding prototypes as such. However, unlike what you can do with the Unity Terrain, you can add prefabs with custom materials and LOD Groups on them to the ...
- UE4 is superior if it comes to rendering a large number of objects (culling, batching, LOD system). Scenes with dense foliage and detailed trees work out-of-the-box in UE4. If it comes to Unity, the standard terrain and grasses eat more CPU than they should instead of optimally utilising GPU. You need some experience and time to achieve ...